Nintendo Game Boy Colour  |

 
 
The Game Boy Color was a response to pressure from game developers for a new and much more sophisticated system of playing, as they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient. The resultant product was backward compatible, a first for a handheld system, and leveraged the large library of games and great installed base of the predecessor system. This became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors.
gameboy color

gameboy color

4 £6.51 1h 7m
GAMEBOY COLOR GAMES WARIO LAND 3 CART  RARE

GAMEBOY COLOR GAMES WARIO LAND 3 CART RARE

£7.99 1h 53m
GAMEBOY COLOR GAMES ALONE IN THE DARK CART  RARE

GAMEBOY COLOR GAMES ALONE IN THE DARK CART RARE

£7.99 1h 54m
BOXED *PURPLE* NINTENDO GAMEBOY COLOR CONSOLE

BOXED *PURPLE* NINTENDO GAMEBOY COLOR CONSOLE

£34.99 2h 31m
Gameboy Colour Limited Edition

Gameboy Colour Limited Edition

- £15.00 2h 42m
nintendo gameboy colour console + 2 mario games

nintendo gameboy colour console + 2 mario games

6 £13.00 3h 17m
purple gameboy colour console

purple gameboy colour console

1 £0.99 3h 19m
NINTENDO GAME BOY COLOR,  SUPER MARIO,  POKEMON GAMES

NINTENDO GAME BOY COLOR, SUPER MARIO, POKEMON GAMES

2 £7.00 3h 50m
Gameboy Colour console with games bundle

Gameboy Colour console with games bundle

1 £0.99 4h 33m
NINTENDO GAMEBOY COLOR

NINTENDO GAMEBOY COLOR

1 £0.99 4h 58m
 
 
The Game Boy Color also featured an infrared communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the Game Boy Advance and later releases. The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games. For example, sometimes a sprite that was supposed to meld into the background would be colored separately, making it easily noticeable.

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